COLOSSAL MONSTROUS SCORPION
{{Monster Table
| style=
| creature=Monstrous Scorpion, Colossal
| size=Colossal | type= Vermin
| hd=40d8+120 | hp=300
| init= –1
| speed= 50 ft. (10 squares)
| ac= 26 (–8 size, –1 Dex, +25 natural) | touch= 1 | flat= 26
| bab= +30 | grapple=+58
| at= Claw +34 melee (2d8+12)
| full_at= 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
| space= 40 ft. | reach=30 ft.
| sa= Constrict 2d8+12, improved grab, poison
| sq= Darkvision 60 ft., tremorsense 60 ft., vermin traits
| fort= +25 | ref= +12 | will= +13
| str=35 | dex=8 | con=16 | int= | wis=10 | cha=2
| skills= Climb +16, Hide –12, Spot +4
| feats= —
| env= Warm deserts
| org= Solitary
| cr= 12
| align=Always neutral
| treas= 1/10 coins; 50% goods; 50% items
| adv= 41–60 HD (Colossal)
| la= —
}}
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.Size | Fort DC | Damage |
---|---|---|
Colossal |
33 |
1d10 Con |
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR12 Category:Colossal Size Category:Desert Terrain Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}